"Jump, shoot, and slash your way through 30XX, the roguelike action platformer you can play with a friend! Explore lush, ever-changing worlds that mix precise platforming with fevered combat. Destroy fearsome Guardians. Master unique Powers. Rediscover the thousand years we've lost."
Served as Designer for Batterystaple Games’ procedural action title “30XX.” Designed, implemented, and balanced levels and level mechanics. Utilized proprietary level-editor to create hundreds of individual level “chunks” for each of the 10 major world themes that stitch together to create a roguelike experience. Achieved a rate of 3-chunks per day (representing 15 minutes of in-game content) while also collecting and integrating Early Access feedback.